Result: pass
Detail | Value |
---|---|
Returncode | 0 |
Time | 0:00:01.594429 |
Stdout |
scalarBlockLayout OR EXT_scalar_block_layout GL_PROXY_TEXTURE_1D, Internal Format = GL_RGBA8, Largest Texture Size = 16384 GL_PROXY_TEXTURE_1D, Internal Format = GL_RGBA16, Largest Texture Size = 16384 GL_PROXY_TEXTURE_1D, Internal Format = GL_RGBA32F, Largest Texture Size = 16384 GL_PROXY_TEXTURE_2D, Internal Format = GL_RGBA8, Largest Texture Size = 16384 GL_PROXY_TEXTURE_2D, Internal Format = GL_RGBA16, Largest Texture Size = 11590 GL_PROXY_TEXTURE_2D, Internal Format = GL_RGBA32F, Largest Texture Size = 8195 GL_PROXY_TEXTURE_RECTANGLE, Internal Format = GL_RGBA8, Largest Texture Size = 16384 GL_PROXY_TEXTURE_RECTANGLE, Internal Format = GL_RGBA16, Largest Texture Size = 11590 GL_PROXY_TEXTURE_RECTANGLE, Internal Format = GL_RGBA32F, Largest Texture Size = 8195 GL_PROXY_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA8, Largest Texture Size = 6692 GL_PROXY_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA16, Largest Texture Size = 4731 GL_PROXY_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA32F, Largest Texture Size = 3346 GL_PROXY_TEXTURE_3D, Internal Format = GL_RGBA8, Largest Texture Size = 645 GL_PROXY_TEXTURE_3D, Internal Format = GL_RGBA16, Largest Texture Size = 512 GL_PROXY_TEXTURE_3D, Internal Format = GL_RGBA32F, Largest Texture Size = 406 GL_TEXTURE_1D, Internal Format = GL_RGBA8, Largest Texture Size = 16384 GL_TEXTURE_1D, Internal Format = GL_RGBA16, Largest Texture Size = 16384 GL_TEXTURE_1D, Internal Format = GL_RGBA32F, Largest Texture Size = 16384 GL_TEXTURE_2D, Internal Format = GL_RGBA8, Largest Texture Size = 16384 GL_TEXTURE_2D, Internal Format = GL_RGBA16, Largest Texture Size = 16384 GL_TEXTURE_2D, Internal Format = GL_RGBA32F, Largest Texture Size = 16384 GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA8, Largest Texture Size = 16384 GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA16, Largest Texture Size = 16384 GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA32F, Largest Texture Size = 16384 GL_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA8, Largest Texture Size = 16384 GL_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA16, Largest Texture Size = 16384 GL_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA32F, Largest Texture Size = 16384 GL_TEXTURE_3D, Internal Format = GL_RGBA8, Largest Texture Size = 16384 Error allocating texture data array for target GL_TEXTURE_3D, size 8192 GL_TEXTURE_3D, Internal Format = GL_RGBA16, Largest Texture Size = 16384 Error allocating texture data array for target GL_TEXTURE_3D, size 8192 GL_TEXTURE_3D, Internal Format = GL_RGBA32F, Largest Texture Size = 16384 Error allocating texture data array for target GL_TEXTURE_3D, size 8192 |
Stderr |
WARNING: NVK is not a conformant Vulkan implementation, testing use only. WARNING: Some incorrect rendering might occur because the selected Vulkan device (TU104) doesn't support base Zink requirements: have_EXT_line_rasterization MESA: error: ../src/nouveau/vulkan/nvk_device_memory.c:115: VK_ERROR_OUT_OF_DEVICE_MEMORY MESA: error: zink: couldn't allocate memory: heap=0 size=0 MESA: error: ../src/nouveau/vulkan/nvk_device_memory.c:115: VK_ERROR_OUT_OF_DEVICE_MEMORY MESA: error: zink: couldn't allocate memory: heap=0 size=0 Mesa: error: GL_OUT_OF_MEMORY in glTexImage2D(image too large: 16384 x 16384 x 1, GL_RGBA16 format) Mesa: error: GL_OUT_OF_MEMORY in glTexImage2D(image too large: 16384 x 16384 x 1, GL_RGBA32F format) MESA: error: ../src/nouveau/vulkan/nvk_device_memory.c:115: VK_ERROR_OUT_OF_DEVICE_MEMORY MESA: error: zink: couldn't allocate memory: heap=0 size=0 MESA: error: ../src/nouveau/vulkan/nvk_device_memory.c:115: VK_ERROR_OUT_OF_DEVICE_MEMORY MESA: error: zink: couldn't allocate memory: heap=0 size=0 Mesa: error: GL_OUT_OF_MEMORY in glTexImage2D(image too large: 16384 x 16384 x 1, GL_RGBA16 format) Mesa: error: GL_OUT_OF_MEMORY in glTexImage2D(image too large: 16384 x 16384 x 1, GL_RGBA32F format) Mesa: error: GL_OUT_OF_MEMORY in glTexImage2D(image too large: 16384 x 16384 x 1, GL_RGBA8 format) Mesa: error: GL_OUT_OF_MEMORY in glTexImage2D(image too large: 16384 x 16384 x 1, GL_RGBA16 format) Mesa: error: GL_OUT_OF_MEMORY in glTexImage2D(image too large: 16384 x 16384 x 1, GL_RGBA32F format) |
Environment |
PIGLIT_SOURCE_DIR="/home/airlied/devel/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command |
/home/airlied/devel/piglit/bin/max-texture-size -auto -fbo |
dmesg |