Results for spec@!opengl 1.1@max-texture-size

Overview

Result: pass

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Details

Detail Value
Returncode 0
Time 0:00:01.594429
Stdout
scalarBlockLayout OR EXT_scalar_block_layout GL_PROXY_TEXTURE_1D, Internal Format = GL_RGBA8, Largest Texture Size = 16384
GL_PROXY_TEXTURE_1D, Internal Format = GL_RGBA16, Largest Texture Size = 16384
GL_PROXY_TEXTURE_1D, Internal Format = GL_RGBA32F, Largest Texture Size = 16384
GL_PROXY_TEXTURE_2D, Internal Format = GL_RGBA8, Largest Texture Size = 16384
GL_PROXY_TEXTURE_2D, Internal Format = GL_RGBA16, Largest Texture Size = 11590
GL_PROXY_TEXTURE_2D, Internal Format = GL_RGBA32F, Largest Texture Size = 8195
GL_PROXY_TEXTURE_RECTANGLE, Internal Format = GL_RGBA8, Largest Texture Size = 16384
GL_PROXY_TEXTURE_RECTANGLE, Internal Format = GL_RGBA16, Largest Texture Size = 11590
GL_PROXY_TEXTURE_RECTANGLE, Internal Format = GL_RGBA32F, Largest Texture Size = 8195
GL_PROXY_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA8, Largest Texture Size = 6692
GL_PROXY_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA16, Largest Texture Size = 4731
GL_PROXY_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA32F, Largest Texture Size = 3346
GL_PROXY_TEXTURE_3D, Internal Format = GL_RGBA8, Largest Texture Size = 645
GL_PROXY_TEXTURE_3D, Internal Format = GL_RGBA16, Largest Texture Size = 512
GL_PROXY_TEXTURE_3D, Internal Format = GL_RGBA32F, Largest Texture Size = 406
GL_TEXTURE_1D, Internal Format = GL_RGBA8, Largest Texture Size = 16384
GL_TEXTURE_1D, Internal Format = GL_RGBA16, Largest Texture Size = 16384
GL_TEXTURE_1D, Internal Format = GL_RGBA32F, Largest Texture Size = 16384
GL_TEXTURE_2D, Internal Format = GL_RGBA8, Largest Texture Size = 16384
GL_TEXTURE_2D, Internal Format = GL_RGBA16, Largest Texture Size = 16384
GL_TEXTURE_2D, Internal Format = GL_RGBA32F, Largest Texture Size = 16384
GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA8, Largest Texture Size = 16384
GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA16, Largest Texture Size = 16384
GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA32F, Largest Texture Size = 16384
GL_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA8, Largest Texture Size = 16384
GL_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA16, Largest Texture Size = 16384
GL_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA32F, Largest Texture Size = 16384
GL_TEXTURE_3D, Internal Format = GL_RGBA8, Largest Texture Size = 16384
Error allocating texture data array for target GL_TEXTURE_3D, size 8192
GL_TEXTURE_3D, Internal Format = GL_RGBA16, Largest Texture Size = 16384
Error allocating texture data array for target GL_TEXTURE_3D, size 8192
GL_TEXTURE_3D, Internal Format = GL_RGBA32F, Largest Texture Size = 16384
Error allocating texture data array for target GL_TEXTURE_3D, size 8192
Stderr
WARNING: NVK is not a conformant Vulkan implementation, testing use only.
WARNING: Some incorrect rendering might occur because the selected Vulkan device (TU104) doesn't support base Zink requirements: have_EXT_line_rasterization 
MESA: error: ../src/nouveau/vulkan/nvk_device_memory.c:115: VK_ERROR_OUT_OF_DEVICE_MEMORY
MESA: error: zink: couldn't allocate memory: heap=0 size=0
MESA: error: ../src/nouveau/vulkan/nvk_device_memory.c:115: VK_ERROR_OUT_OF_DEVICE_MEMORY
MESA: error: zink: couldn't allocate memory: heap=0 size=0
Mesa: error: GL_OUT_OF_MEMORY in glTexImage2D(image too large: 16384 x 16384 x 1, GL_RGBA16 format)
Mesa: error: GL_OUT_OF_MEMORY in glTexImage2D(image too large: 16384 x 16384 x 1, GL_RGBA32F format)
MESA: error: ../src/nouveau/vulkan/nvk_device_memory.c:115: VK_ERROR_OUT_OF_DEVICE_MEMORY
MESA: error: zink: couldn't allocate memory: heap=0 size=0
MESA: error: ../src/nouveau/vulkan/nvk_device_memory.c:115: VK_ERROR_OUT_OF_DEVICE_MEMORY
MESA: error: zink: couldn't allocate memory: heap=0 size=0
Mesa: error: GL_OUT_OF_MEMORY in glTexImage2D(image too large: 16384 x 16384 x 1, GL_RGBA16 format)
Mesa: error: GL_OUT_OF_MEMORY in glTexImage2D(image too large: 16384 x 16384 x 1, GL_RGBA32F format)
Mesa: error: GL_OUT_OF_MEMORY in glTexImage2D(image too large: 16384 x 16384 x 1, GL_RGBA8 format)
Mesa: error: GL_OUT_OF_MEMORY in glTexImage2D(image too large: 16384 x 16384 x 1, GL_RGBA16 format)
Mesa: error: GL_OUT_OF_MEMORY in glTexImage2D(image too large: 16384 x 16384 x 1, GL_RGBA32F format)
Environment
PIGLIT_SOURCE_DIR="/home/airlied/devel/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command
/home/airlied/devel/piglit/bin/max-texture-size -auto -fbo
dmesg

        

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